Tuesday, June 30, 2009

Healing on the run: Hodir

If you've been pulled into an Ulduar group, but you haven't had the time to watch the vids or read the blogs, here's a quick reference guide on what you *should* know about the Hodir fight. Good luck!


Note: In your video settings TURN ON PROJECTED TEXTURES!

The Fight:

Where to stand - Keep moving! You have to keep moving in this fight to avoid the stackable debuff, so stay in range of your tank but don't stand still for too long. {There are two occasions where you CAN stand still that I will discuss below}

What to watch for -

1. Frost Nova! - When Hodir begins to cast this, two large runes will appear on the ground. DO NOT stand in them but DO stand near them. Two snow drifts will fall from the ceiling filling these runes. Immediately after this happens run on to one of the piles. If you're left standing on the floor when Frost Nova finishes being cast, you will be ice blocked like the other NPCs in the room.

Note: While you're standing on a pile of snow you DO NOT have to keep moving. Use this to your advantage until the snow pile disappears and you fall back to the floor.

2. Frozen Blows! - Much like Deconstructor's Tantrum, Frozen Blows hit the entire raid for a huge amount of damage over time. Pre HoT as many people as you can while you can and use wild growth generously.

2. Biting Cold! - As I mentioned above, you cannot stand still for too long or you will start to gain a stackable debuff (much like the last boss in The Nexus). If you do get the debuff, you will have to keep moving 1 second for each stack you have before it disappears. And yes, it does hit very hard.

3. Icicles! - Small runes will appear on the floor throughout this fight indicating where icicles are going to fall. Do not stand in them or run through them. If you're hit with an icicle, you WILL feel it.

4. Frost traps. - Occasionally people will be frost trapped in place. This can be dangerous due to falling icicles and the Biting Cold debuff. Pay a little extra attention to the toons standing in traps and if you're the one trapped just shapeshift out of it.

5. Buffs. - The NPCs ice blocked in the room will help your raid once you free them. Use them to your advantage.

- Toasty Fire = Prevents the Biting Cold debuff. If you're standing near the fire you can cast without having to move.

- Starlight = 100% haste buff. If one of these is near a toasty fire, you're in business. If it isn't, however, try jumping up and down between casts to avoid the Biting Cold debuff.

- Storm Cloud = Crit buff. This buff is cast on one player at a time and affects everyone in range. If you get this buff, share it with as many toons as possible as you're running around the room.

6. Damage spikes. - As if everything else happening in this fight weren't enough, Hodir does hit pretty hard. Keep those HoTs rolling on the main tank and try to top him/her off before and after every Frozen Blows.

Should I freak? - YES! This may be the most difficult fight to heal in Ulduar. Healing on the run is what druids do better than any other class, but the heavy damage in this fight makes it impossible for you to get by on your HoTs alone. Use everything in your arsenal, pay attention to everything that's happening around you, and do everything you can to keep the raid up.

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