Wednesday, June 24, 2009

Healing on the run: Kologarn

If you've been pulled into an Ulduar group, but you haven't had the time to watch the vids or read the blogs, here's a quick reference guide on what you *should* know about the Kologarn fight. Good luck!


Where to stand - Ranged will stand in a line on the left side of the room. You will be at the start of this line in range of your tanks, melee, and every toon that goes running for their life.

What to watch for -

1. Eye beams! Kologarn will focus on random targets with two lasers from his eyeballs that will follow the target around for a few seconds. The reason everyone stands in a line is so that the targeted player can step forward or backward and run to the right side without dragging eye beams through the entire group. If you're the one with eye beams, step back, auto run to the right, and keep tossing out those HoTs. Remember to run back to your spot in line afterward.

2. Shockwave! Kologarn's left arm will periodically do an AoE that hits everyone in the raid pretty damn hard. With all the other damage being put out in this fight, EVERYONE has to be topped off after a shockwave a soon as possible.

3. Stone grip. Kologarn's right arm will randomly pick up a player and do heavy damage to them until the arm is damaged enough for Kologarn to let go. Who ever is picked up will need a healer's direct attention. Keep them alive, but don't get tunnel vision. There's a lot of other things going on you should be paying attention to.

4. Your tanks. Kologarn does heavy consistant damage to your tanks, as always keeping them up is priority #1. Also, two tanks will be passing Kologarn back and forth as they get the armor debuff. Your job is to pre-HoT the tank that is about to taunt and top off the tank that already has the debuff. You'll be healing to OOM in this fight, so don't be afraid to heal big and heal often.

5. Adds. An off tank will be picking up adds throughout this fight. Keep the tank up and watch for toons who gain aggro before the tank can taunt. Shockwave + loose adds = dead toons.

Should I freak? Yes! Kologarn is a healing intensive fight. With eye beams being dragged around the room, adds causing havoc, three targets constantly needing direct heals, and a shockwave that brings everyone below 50% health, you will have to be on the ball to survive this fight.

No comments:

Post a Comment