Wednesday, June 24, 2009

Healing on the run: Iron Council


If you've been pulled into an Ulduar group, but you haven't had the time to watch the vids or read the blogs, here's a quick reference guide on what you *should* know about the Iron Council fight. Good luck!

Iron Council:

Kill order: Steelbreaker > Runemaster Molgeim > Stormcaller Brundir

Phase 1:

Where to stand - You'll run with the off tanks past Steelbreaker (the big guy up front) and stop short of Runemaster Molgeim in the middle of the room. Ideally you want to keep all three tanks in range, but that's not always possible. Stick to your assignment, but adjust your position to help other tanks as needed.

What to watch for -

1. Damage spikes! The main tank will be taking big damage from Steelbreaker until you down him, so whether he's your assigned tank or not, keep an eye on them and keep those hots rolling.
2. Brundir's overload! The off tank on Brundir will be kiting him around the room, periodically eating an overload. This is the only damage spike he/she takes, so watch for it, heal through it, and help out with raid heals in between. And for cryin' out loud, don't get close enough to be hit by it!

3. Chain lightning! As usual, the more this jumps the more it hurts. Your raid will interrupt this as often as possible, but when it does get cast, heal up, try to stay spread out, and don't panic. The damage spikes in this phase come slow enough to handle easily.

Should I freak? No. This fight is a survival fight, so healing big and healing often is the name of the game. However, healing is what you do best, so standing still and casting should be a walk in the park for you.

Phase 2:

Where to stand - Phase 2 starts when Steelbreaker dies. Move with the raid to a spot where everyone is in range and keep rolling those HoTs.

What to watch for -

1. Big green runes! You've seen runes before, but none like this. It's easily four times larger than what Molgeim has been putting down thus far, so if you're not running immediately after its cast underneath you, you likely won't make it out alive. Stop casting and move your roots as soon as you see one.

2. Lightning bolts. Molgeim will cast these nasty buggers on random toons. They hit pretty hard, so stay sharp with your wack-a-mole heals.

3. Brundir. Yes, Brundir is still running around, and yes he's still casting overload and chain lightning. This time, however, there are a lot more raid members in his range. Keep watching for overload and heal up anyone hit by it immediately. If chain lightning starts jumping around, raid heal your heart out.

Should I freak? Maybe a little. There's a lot going on at this stage in the fight, runes forcing you out of range of some of your raid members, people getting too close to one another, constant heavy damage on the main tank. You're still just standing and healing, but mana will start to become an issue and the more dps you lose, the longer this phase will take. Stay sharp and focus if you want to live.

Phase 3:

Where to stand - 10 yards or more from everyone else. In range of as many toons as possible.
What to watch for -

1. Lightning ornaments. The only thing new in this phase is the lightning tendril that Brundir will toss out to terrorize random toons. It's possible to heal through these, but if mana is an issue, you're better off running.

2. The same ol' same ol'. Stay out of the overload, watch your range, and heal, heal, heal your branches off.

Should I freak? Nah. If you made it this far, you either have the dps to finish the fight or you don't. This phase is basic tank and spank, so keep healing and hope that enough toons made it to this point alive to earn some sexy loots.

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