Friday, June 19, 2009

Healing on the run: XT-002 Deconstructor

If you've been pulled into an Ulduar group, but you haven't had the time to watch the vids or read the blogs, here's a quick reference guide on what you *should* know about the XT-002 Deconstructor fight. Good luck!


Phase 1:

Where to stand - Your raid leader will most likely assign you to either the left or right side. Which ever side it is, line yourself up with Deconstuctor's corresponding foot and make sure the main tank and melee group are in your range.

What to watch for -

1. Damage spikes! Deconstructor will hit your main tank hard right off the bat. Make sure you have your tank pre-hotted before the pull, and keep those heals coming as you're moving into position.

2. Tymphatic Tantrum! This nasty AoE is a damage over time spell that hits everyone in the raid and hits them hard. You absolutely need to get everyone topped off after one of these as another tantrum will be soon to follow.

3. Gravity bomb. This debuff is on a timer. Who ever gets it must move 20 yards away from anyone else in the raid or else they will be pulled together doing damage to all affected. Who ever gets this debuff must also be topped off before they move out of range because it does a fair amount of damage when it procs.

4. Light well. The second debuff Deconstructor will cast on random targets. Who ever has this debuff must also move away from the raid, but not nearly as far as with gravity bomb. Only people standing in the light well graphic will be affected. It's a DoT so hotting up the person affected with it will be fine.

Should I freak? - No. Phase 1 can get a little hairy if tantrums come at bad times, but if you use your HoTs effectively, you should have no trouble keeping the raid going.

Phase 2: Heart phase.

Where to stand - You will stand in the same spot you were in phase 1.

What to watch for -

1. Scrap bots! These little adds will emerge from the four scrap piles in the corner of the room and head straight for Deconstructor. Each bot that reaches him will repair him, returning a certain percentage of his hp. Your job is to keep everyone topped off during this phase, but if you see scrap bots getting close to deconstructor, don't hesitate to use your stomp or cast hurricane on them.

2. His heart. At the start of phase 2, there will be no adds, no tantrums, no debuffs, just his heart. After you have everyone topped off, feel free to do some dps on the heart as it does double damage to the boss at the end of the phase.

3. Bomb bots. Along with the scrap bots, bomb bots emerge from the four scrap piles during this phase. They explode when killed, so don't get too close to these guys.

4. Off tanks. Pummelers are the third and final type of add in this phase. They will be picked up by the off tanks and pretty much ignored by everyone else, eventually dying from AoE. They don't hit hard, but if they're still up during a tantrum your off tanks will need to be healed up immediately.

5. Phase 1. The heart phase begins when Deconstructor reaches 75% hp and lasts for 20 seconds. Once it ends you will return to phase 1 until Deconstructor reaches 50% hp, then again at 25% hp. Be on your toes at the start and end of a new phase as that is when the fight is most hectic.

Should I freak? - No. Deconstructor is a dps fight. Tantrums will certainly keep you on your toes, but you're a druid... raid healing is what you do best. Other than when you're debuffed, you can basically stand in one spot and heal for the entire fight.

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