Thursday, December 3, 2009

Healing on the run: Anub'arak

Healing on the run: Anub’arak

Phase 1:

Where to stand – Get your butt to the middle of the room, near an off tank if possible. As always, do not stand in front of the boss.

What to watch for –

1. Nerubian Burrowers! – Two sets of adds will spawn during phase one. The first set will easily be picked up by the off tank and brought to a patch of ice to be dps’d down. The second set of adds, however, is far more dangerous as the off tank will likely have farther to run to pick them up (and the movement slowing affect of the ice patch to deal with as well). You’ll be healing your tanks quite a bit at that point, so don’t be surprised if the adds spawn with you as their target. Do yourself (and your off tank) a favor by stopping your heals and running toward your OT until he/she can gain aggro.

2. Penetrating Cold. – Anub’arak will cast this DoT on random toons (2 in 10 man, 5 in 25 man) throughout phase one. It’s easily healed through, but certainly worth your attention if you’re assigned to raid heals. Keep an eye on your Deadly Boss Mod for this cast.

3. Downtime. – That’s right, I said it. If all goes well in phase one, you’ll likely find yourself with very little healing to do. Only your tanks and a handful of your fellow raiders will need heals, but do NOT get complacent. Damage spikes still occur in this phase and Anub isn’t exactly tickling your main tank. Keep everyone topped off and stay sharp. Phase two will have you (literally) healing on the run.

Phase 2:

Where to stand – You won’t do a lot of standing during phase two. Toons, adds, scarabs, and Anub will all be running around like crazy, and if you’re smart, you will be too. The only advice I can give you is to pay attention to where you are and what’s going on around you.

What to watch for

1. Anub’arak! – Phase two begins when Anub burrows underground, making him invulnerable and wiping all aggro. He will randomly target one of your raid members and chase after them (slowly at first, then gaining speed until he cannot be out run) only stopping when he runs into a patch of ice. If you’re his target (you’ll know by the skull that appears over your head) find the furthest ice patch from Anub and go stand BEHIND it. (Some guides will tell you to stand on the ice, however doing so will slow your run speed and often still results in a damaging hit from Anub.)

If you are NOT Anub’s target, pay attention to who is the target and get out of their way. Also pay attention to where Anub is while underground. Many toons have died from standing in his path and you do not want to suffer the embarrassment of being one of those toons. If you see his spikes coming in your direction, move.

2. Scarabs! – These little buggers don’t hit hard and they don’t have a ton of health, HOWEVER, they do stack a DoT on their target which will eventually make life miserable for your healers. Pay attention to when you’re picking up aggro and start kiting them early. You do not want any stacks of their DoT on you.

3. DoTs! – More times than not, a few toons will end up with a good number of scarab DoTs stacked on them. This DoT lasts 30 seconds and does roughly 1k damage per stack per tick. Add that to Penetrating Cold when Anub reemerges, and a once easy healing fight will now be crazy hectic. If keeping the raid alive is your responsibility, you’ve got your work cut out for you. Heal hard and heal fast. Oh, and more adds will be arriving soon, so expect to have aggro when they appear.

4. Your tanks. – With everyone kiting mobs, moving out of Anub’s way and dpsing the scarabs scattered all over the room, it’s easy to end up out of range of your tanks. Find them BEFORE the end of phase two and HoT them up. Anub’arak will start beating on your MT when it reemerges from underground, whether your healers are ready or not.

5. End of phase. – Phase two ends when Anub reemerges, then it returns to phase one until Anub’s health is under 30 percent. The overlapping of the two phases is the most dangerous part of the fight, so stay on your toes.

Phase 3:

Where to stand – Phase three is tank and spank, with a twist. Stand in range of as many toons as you can.

What to watch for

1. Leeching Swarm! – Anub’s swarm damages everyone in the raid and leeches 10% of their current health every second (returning that health to Anub as a HoT). In other words, your job as a healer is to keep EVERYONE under 50% health without letting them die (except for maybe your tanks who you will likely keep topped off). This fight is tailor made for Resto druids because it basically boils down to HoTs vs. DoTs. Normally I don’t tell my fellow trees how to heal these fights, because everyone has their own build and their own style. In this case, however, I will make an exception. Healing Touch, Nourish, Regrowth and Swiftmend should NOT be used during phase three. Those spells just crit too often and heal too big for this phase. Trust your Rejuvenation and Wild Growth spells to work their magic. Save lifebloom only for spot emergencies and don’t stack more than 1. I know keeping everyone in raid at such low health goes against all your instincts as a healer, but once you get used to all the red health bars on your healing addon, it really isn’t that bad. Think quantity instead of quality in this phase, and it’ll be easier than I make it sound.

2. DoTs and adds. – When phase three begins, any adds that are out or DoTs (like penetrating cold or scarab poison) that are up will still need to be healed through. Don’t be afraid to use a big heal to save a life at this point, but once they’re all down, put those big heals away for good.

Should I freak? – Yessir, you should. This is THE end game encounter (for the moment) so downing Anub’arak is as tough as it gets. This fight truly is a skill check. If you can heal through it, you can heal through anything.

No comments:

Post a Comment