Tuesday, August 18, 2009

Healing on the Run: Trial of the Crusader

Healing on the run: Beasts of Northrend

Phase 1: Gormok the Impaler

Where to stand: Start out in the middle of the coliseum a good five yards from anyone else and move whenever fire AoE is placed at your feet.

What to watch for:

Fire! Throughout the fight Gormok’s Snobolds will put fire under your roots. Fire and trees do not mix. Run out of it asap. And keep your eyes out for others who are slow hauling their toosh as well. You can’t heal through it, but you can buy them another second or two to get out of the flame.

Tanks! Gormok will stack a DoT on the main tank until the off tank taunts him off. This DoT lasts for 20 seconds after the taunt, so keep heals up on both tanks throughout this fight.

Snobolds. Random toons will be effected by little nasties that jump on their backs. These buggers need to be dpsed off. They don’t hit terribly hard, but they do slow your movement down and interrupt spell casting when they jump on you. Call out if you get one and pay a little extra attention to other toons that have them as well.

Mana. Know that you’ve just started a long three boss fight with no chance to mana up in between. Phase 1 is basic tank and spank so conserve as much mana as you can while keeping the raid up and looking good.

Should I freak? Not yet. This is the easier of the three phases. Keep an eye on what you’re standing in and don’t heal too big. You’ll have a few seconds after Gormok goes down to top off the raid.

Phase 2: Acidmaw and Dreadscale

Where to stand: Again, you’ll want to start out in the middle of the coliseum and cheat to the side that your tank is kiting the flame worm around.

What to watch for:

Paralytic Toxin! Acidmaw will put a debuff on members of the raid. This stackable debuff will eventually lock you in place and the only way to remove it is with Dreadscale’s debuff called burning bile. The tank kiting Dreadscale around the room will have the burning bile aura, so run to him/her, gain the debuff, and run back to the middle of the coliseum. Keep your eyes peeled for toons running to and from Dreadscale as well. If you’re paralyzed, call out for someone to bring the burning bile aura to you.

Dreadscale enrage! If your group chooses to burn down Acidmaw first, Dreadscale will enrage doing huge damage. Luckily, it’s only single target damage, so spread out and heal the tank big until your raid burns Dreadscale down.

Mana. I know you’re a druid and mana isn’t something you usually worry about, but you’re currently in the toughest phase of a three boss fight and there’s no rest in sight. Conserve where you can and remember to innervate your friends.

Acidmaw burrow. Half way through the fight, Acidmaw will burrow underground. When it reemerges it will not only be mobile but it will also have wiped aggro. Look for overzealous dps to heal while your tank regains Acidmaw’s attention.

Watch where you’re standing. With toons running around, worms switching from stationary to mobile, debuffs galore and tanks spread out across the room, it’s easy to let yourself drift into a bad position. Never let yourself get in front of a worm and never let yourself get behind the mobile worm. Your best bet is to stay parallel with the tank as he kites the worm around the outer edge of the room.

Should I freak? If you must freak out, now is the time to do it. You’re in phase two of a tough three boss fight. There’s no break after the worms go down, no chance of running back in if you go down, and no way of picking the fight up from here if you wipe. Stay on your toes, use all your tools and try to keep the raid up through this crazy phase.

Phase 3: Icehowl

Where to stand: Once again, in the middle of the coliseum.

What to watch for:

Massive Crash! This beast of a yeti will jump up into the air and come crashing down hard… throwing the entire raid against the wall and stunning them. The crash itself doesn’t hurt much, but what happens afterward is what you need to worry about. Icehowl will charge at a random toon while they’re up against the wall. Once the stun wears off, you need to be running to your left or right immediately to avoid being hit by the charging yeti or else it’s instant death.

Ferocious butt! Feel bad for your main tank. Throughout this fight, Icehowl will be headbutting him/her for up to 25K damage while also stunning them for 2.5 seconds. Big heals on the tank if you want to survive this nightmare.

Mana. You no longer need to conserve, but you do need to find enough mana to heal big and hard in this phase. Hopefully you’ve innervated a fellow healer at some point in this fight. And hopefully your cooldown will allow you to innervate someone again.

Should I freak? Nah. Being knocked against a wall and seeing a giant Yeti running at you can be a little unsettling, but it’s nothing you can’t handle. Stay calm and focused on this phase. You’ve come too far and fought too long to fail and have to start over. Mana is the key to your success. Save it for the moments you really need it and you’ll outlast this endurance fight without a problem.

Good luck out there!

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