Monday, December 14, 2009

Quick thoughts on patch 3.3

First and foremost, GotE is now a must have talent, imo. The 10% boost to haste is noticeable and necessary for tank and raid healing alike. Go out and get it. Got it? Good.

Secondly, the new looking for group dungeon and raid system seems to have awoken the spirit of the ninja in many previously honest players. The arrival of cross-realm grouping has marked the departure of the only real deterrent for loot ninja’s, which is (err… was) public ridicule. You can whine and complain all you like in your trade chat, but there's no stopping Mr. or Mrs. Ninja from quietly returning to their realm with your loot in tow. My recommendation, unless you are simply farming emblems, is to avoid the nice new LFG utility (and it is indeed nice) whenever possible.

And finally, it seems that two sects have formed on my realm in regards to the first wing of ICC (not counting the hard core bunch). One is the adventurous souls who are willing to bang their head against the instance, gear score be damned, hoping to learn the fights and ultimately counting on skill to get them through. The other being the GS obsessed bunch who've read somewhere that a 5.1k gear score is bare minimum for ICC and thus refuse to even attempt the instance until everyone in their group finishes farming their emblems of frost and triumph.

Personally, I fall into the first group, while it seems the majority of my guild stand firmly in the later. Time will tell if gear requirements are indeed that lofty for this instance, but this tree certainly doesn't intended to wait around for someone else to find out.

Resto druid LFG ICC 10, pst... ;-)

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